Income & Profit
Pilot & System Parameters
Ship Risk & Schedule
Site Mix — Guristas Anomalies
| Anomaly | Bounty / clear | Clear time | Runs / hr | Raw bounty / hr | Net bounty / hr |
|---|---|---|---|---|---|
| TOTAL |
ISK Goal
Where Your ISK Comes From · per hour
Projection to Goal
Ship ISK/hr — At a Glance
Import From Probe Scanner
Sites In Your System — Ranked by ISK / min
Scanned Systems — Compare
Live Local Intel — Who Just Showed Up?
developers.eveonline.com with the PKCE flow, set the callback to this page's exact URL, paste the Client ID here. The token exchange runs through your Worker.Documents/EVE/logs/Chatlogs (Chrome/Edge). The tool tails your selected intel channels and auto-runs each new pilot through ESI + zKill — no pasting. It reads your own local log files; nothing is uploaded. ESI has no chat API, so this folder is the only way to auto-ingest channels.▾ D-SCAN READERpaste a directional scan to read the fleet comp · or drop a dscan link
Threat Board
How "known for" is judged
Ship Comparison — ISK/hr in Your Site Mix
| Ship | Applied DPS | EHP | Fit cost | Sites/hr | Net ISK/hr | ISK/hr per 100M | Break-even |
|---|
Combat Profile
Combat Drones — Full Matrix
| Damage | Light | Medium | Heavy | Sentry | vs faction |
|---|
Missile Ammo → Damage
| Ammo | Damage | vs faction |
|---|
Sentry & Drone Notes
Gallente (thermal) drones hit hardest but move slowest; Minmatar (explosive) are fastest with the best tracking; Caldari (kinetic) and Amarr (EM) sit between. For ratting you pick by the faction's weakness, then prefer the highest-DPS option you can apply.
Electronic Warfare & Utility Drones
| Drone | Effect | Best used against | vs faction |
|---|
Per-Ship Loadout
| Ship | Primary weapons | Tank / resists | Notes |
|---|
Mining ISK/hr — Quick Calc
Nullsec Ore — What's Worth Pulling
| Ore | Best variant | m³/unit | Key minerals | Rough ISK/m³* | Null only |
|---|
Minerals → What They Build
| Mineral | Used for |
|---|
Mining Ships
| Hull | Class | Role |
|---|
Beyond Ore — Ice · Gas · Moons
Combat Anomalies — No Scanning Needed
| Anomaly | Rats spawn | Waves | Caps? | Bounty/clear* | Bonus spawn / good loot |
|---|
Anomaly → DED Escalation
| Combat anomaly | Tier | Where | Escalates to |
|---|
DED-Rated Complexes — Scan With Probes
| Rating | Site | Where | Ship limit | Drops if good |
|---|
Wave & Room Breakdown — Click a Site
Loot Tiers — What "Good" Means
| Tier | Example | Value |
|---|
Escalations · Officers · Capitals
PvE Difficulty Ratings — Decoder
| Class | Difficulty | What it means |
|---|---|---|
| C1–C2 | easiest | frigate/cruiser Sleeper sites; day-tripper friendly |
| C3 | low–mid | battlecruiser/BS Sleeper sites; popular solo |
| C4 | mid | battleship sites; isolated (no direct k-space static) |
| C5 | high | capital-escalation Sleeper sites — serious ISK, run with caps |
| C6 | hardest | top capital escalations; elite groups only |
| Level | Ship class | Where |
|---|---|---|
| L1 | frigate / destroyer | highsec |
| L2 | destroyer / cruiser | highsec |
| L3 | cruiser / battlecruiser | highsec |
| L4 | battleship | highsec — the standard endgame missions |
| L5 | battleship / capital | lowsec, usually multi-boxed |
| Tier | Name | Feel | Reward |
|---|---|---|---|
| T0 | Tranquil | intro, cheap ships | lowest |
| T1 | Calm | ≈ L3 mission | low |
| T2 | Agitated | ≈ L4 mission | low–mid |
| T3 | Fierce | navy/T2 cruiser speed-run | decent profit starts |
| T4 | Raging | blingy T2 cruisers | high |
| T5 | Chaotic | few ships qualify | high |
| T6 | Cataclysmic | max SP + heavy bling | highest; capital mutaplasmids |
Rat Faction Combat Profiles
| Faction | Hits you with (tank this) | Deal this | Ammo / drones | EWAR to expect |
|---|---|---|---|---|
| Guristas ← you | Kinetic 75% / Therm 25% | Kinetic | Scourge · Caldari (Wasp/Vespa) | ECM — jams your lock |
| Serpentis | Kinetic 50% / Thermal 50% | Kin Therm | Scourge / Inferno · Caldari / Gallente | Sensor Dampeners — cut range & lock |
| Angel Cartel | Explosive 70% / Kin 20% / EM 10% | Explosive | Nova · Minmatar (Berserker) | Target Painters — bloat your sig |
| Blood Raiders | EM 50% / Thermal 50% | EM | Mjolnir · Amarr (Praetor) | Energy neuts + tracking disruptors — cap warfare! |
| Sansha's Nation | EM 50% / Thermal 50% | EM | Mjolnir · Amarr (Praetor) | Tracking Disruptors — wreck your turrets |
| Rogue Drones | Explosive 70% / Kin / Therm | Exp varies | Nova · Minmatar (varies) | none — and no faction standing at all |
| Mordu's Legion | Kinetic / Thermal | Kin Therm | Scourge / Inferno | Scram + web — they tackle you! |
Loot Lines — Spot a Good Drop Anywhere
| Faction | Deadspace | Faction mods | Tank style |
|---|---|---|---|
| Guristas | Pith | Dread Guristas | shield / active |
| Serpentis | Core | Shadow Serpentis | shield + damps |
| Angel Cartel | Gist | Domination | fast, armor/shield |
| Blood Raiders | Corpus | Dark Blood | armor + neut |
| Sansha's Nation | Centus | True Sansha | armor + lasers |
| Rogue Drones | minerals / alloys / drone BPCs | — | varies |
Where They Live (Nullsec)
| Faction | Null regions (approx.) |
|---|---|
| Guristas | Venal, Branch, Tenal (north) ← you |
| Angel Cartel | Curse, Great Wildlands, Catch, Immensea, Detorid, Tenerifis, Feythabolis (SE) |
| Blood Raiders | Delve, Querious, Period Basis (SW) |
| Serpentis | Fountain, Cloud Ring, Outer Ring, Syndicate (W) |
| Sansha's Nation | Stain, Esoteria, Paragon Soul, Catch (S) |
| Rogue Drones | drone regions NE: Cobalt Edge, Perrigen Falls, Malpais, Oasa |
Loot / Spawn Model per Site
| Anomaly | P(faction) | Faction val | P(escal.) | Escal. val | P(officer) | Officer val | E[loot]/site | P(good) |
|---|
Log a Site Run
Learned Probabilities
| Anomaly | Runs | Faction obs → est (90% CI) | Escal. obs → est | Officer obs → est | Avg loot/run |
|---|
Recent Runs
| Time | Anomaly | Outcome | Loot (M) |
|---|
How The Numbers Are Built
1 · Bounty income (Dynamic Bounty System + ESS)
For each anomaly, raw rat bounty per clear × runs/hr gives raw bounty/hr. The DBS multiplier (the Bounty Risk Modifier shown on the starmap) scales it, then the ESS skims a cut you only partly recover:
net/hr = gross/hr × [ (1 − essTake) + essTake × essRecovery ] × (1 − tax)
essTake ≈ 40% goes to the ESS bank (Main pays contributors every 3h, Reserve is the stealable jackpot). essRecovery is your realistic take after theft and contribution share. Drop it toward 60–70% in contested space, push it to ~90% in a quiet pocket with a defended ESS.
2 · Net ISK and profit margin
ship loss/hr = hull&fit value ÷ avg hours between losses
profit margin = net ISK/hr ÷ gross income/hr
Ship-loss is amortized: a 280M Ishtar lost once every 220 hours costs ~1.3M/hr in expectation. Break-even hours = hull value ÷ net ISK/hr.
3 · The loot predictor — expected value
Each site type has three independent "good outcomes" with a probability and an expected ISK payout. Expected loot per site:
And the headline "chance of a good drop" is the chance at least one fires (treating them as independent):
4 · Why it gets smarter — Beta-Binomial learning
This is the part you asked about: how to actually predict probability from the sites. Spawn chances aren't published, so you can't hard-code a true value — you estimate it from observation. Each outcome (faction / escalation / officer) per site type is a coin with unknown bias p. The conjugate prior for a binomial coin is the Beta distribution:
- Start with a weak prior
Beta(α₀, β₀)encoding the community estimate (e.g. a 10% guess with low confidence → α₀=2, β₀=18). - Observe
ssuccesses innlogged runs. The posterior is just an add:Beta(α₀+s, β₀+n−s). - Best estimate = posterior mean
(α₀+s)/(α₀+β₀+n). The 90% credible interval comes from the inverse Beta CDF (computed in-page) and shrinks asngrows.
So with zero data you get the prior; after 200 hubs you get essentially your own measured rate, with a confidence band. That's a real predictive model that calibrates itself — no machine-learning library, just conjugate Bayesian updating. Everything persists in your browser (localStorage), so it works the same when you drop this file on MyWeb or open it locally.